On the back of releasing the original “OOF” sound, we’re happy to say that by popular demand it is officially returning as the default death sound on Roblox. You’ll start hearing it after updating your Roblox client and Roblox Studio for experiences that have not customized the death sound. Also, the old death sound Store listing and AssetID is still available. What This Means for Your Experiences
Default Behavior: If your experience does not explicitly trigger a death sound from one of your scripts, it will now default to the original “OOF” sound, including existing experiences. You do not need to update your places for this to take effect.
Timing: Desktop and console updates land today, so users on those platforms will hear the “OOF” sound once their Roblox app updates. Mobile devices will receive the update on a rolling basis over the next few days. Note: The PlayStation release has been delayed. We’ll update you once it has rolled out.
Creator Store Assets: The old (non-oof) sound asset ID and its listing in the Creator Store remain as-is. This means creators who prefer that sound can still utilize it, or any other custom sound, in their experiences. How to Switch Back to a Custom Death Sound:There’s also a number of other character sounds beyond “Died”. The quickest way to replace the default character sounds in Roblox is to edit the RbxCharacterSounds LocalScript. This gets added by Roblox automatically when an avatar spawns, but you can ‘fork’ it by:
Use Roblox Studio to playtest Your Game
Copy the Character Sounds Script: While playtesting, locate the RbxCharacterSounds script in the explorer under Players -> <your_character_name>. Copy this script.
Paste into StarterPlayerScripts: Stop the playtest. Paste the copied RbxCharacterSounds script into StarterPlayer → StarterPlayerScripts in your Explorer window. Now this will replace the RbxCharacterSounds script Roblox inserts.
Change the SoundId: Within the pasted RbxCharacterSounds script, look for the SOUND_DATA and the AUDIOPLAYER_DATA tables. Each sound, like Died, Jumping, or Running, has its own entry with a SoundId. a. Replace the SoundId and AssetId with the desired sound asset for each state change (including Died). (Note the default sounds have the format rbxasset://, if you are adding a custom one, you should change the format to rbxassetid://) Now play your game and hear the sounds attached to different states. But let’s be honest, we know you love the OOF. We’re excited to bring back such an iconic sound to the platform. (责任编辑:) |